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I.S.E – Infographics in Science Education

I.S.E – Infographics in Science Education

Lately, infographics are used more and more to communicate science data and concepts to the public. However, it is still a challenge to incorporate infographics in science education as a teaching tool. This module focuses on how teachers and educators can design and then utilize infographics about science education and especially socio-scientific education such as sustainability.

Harnessing Artificial Intelligence in Primary School Mathematics Education

Harnessing Artificial Intelligence in Primary School Mathematics Education

The “Harnessing Artificial Intelligence in Primary School Mathematics Education” module empowers teachers to integrate AI into their teaching methods. Spanning four weeks, it covers AI fundamentals, everyday applications, case studies in math education, and hands-on use of AI tools. This comprehensive program ensures educators gain both theoretical knowledge and practical skills, fostering innovative and effective teaching practices.

Game-based teaching of ToE – Effect of game-based teaching of the theory of evolution in initial teacher training

Game-based teaching of ToE – Effect of game-based teaching of the theory of evolution in initial teacher training

Game-based learning is a popular approach to offer the opportunity to support student engagement and motivation (Aprea & Ifenthaler, 2021). The Theory of Evolution (ToE) is complex and is a teaching challenge to understand biodiversity. It is therefore essential to strengthen joint knowledge in biology and mathematics with greater collaboration between statistical and biological educators to make real progress in teaching the ToE. Game-based pre-service teacher training will improve students’ understanding of the concept of threshold: “chance”.

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